![]() ![]() ![]() Alternatively, there are also many needs calculators available, which can determine the numbers of buildings appropriate for the current needs.įor an overview of the profitability of production chains which involve consumer goods, see: Profitability of Consumer Goods. Caoutchouc can be used during expeditions, it grants 30 bonus points to Crafting skill and 60 bonus morale per 50 tons. Caoutchouc is a Plant product, and is used for the production of other goods.See the Production Chains section for more information. The use of items and other modifiers can significantly change favourable ratios of buildings within chains - it is recommended to keep an eye on the production tab of the statistics menu, which helps with balancing production of different goods and chains. By default, it can be produced only in the New World. In many situations starting with fewer buildings, thus decreasing maintenance and workforce costs, can be more profitable than maintaining proper production balance. Another good example is the Canned Food chain - when having low numbers of artisans just 1 Artisanal Kitchen and 1 Cannery might be enough. The Greenhouse Gas Equivalencies calculator allows you to convert emissions or energy data to the equivalent amount of carbon dioxide (CO2) emissions from. The perfect ratio suggests having 2 Furnaces and 3 Steelworks, while early on the output of just 1 Furnace and 1 Steelworks can be enough. For example, the full Steel Beams chain has high workforce and maintenance costs, especially unfavourable during early stages of the game. Equilibrium point is around 8k technicians - 4k for. However, it is important to keep in mind that sticking to those ratios is not always a good choice. To use all gas sources on all islands I need 4000 Technicians, 1k per gas island, and according to nihoel calculator supplying this number of technicians requires additional 2000 of them for production purposes, so now I need 6k, which require more production work force and so on and so on. Perfect ratios included on the wiki indicate how many buildings should be constructed in order to maintain perfect balance of goods within the chain - avoiding any shortages or excess production. Such calculation is briefly described on the Production page, while this page lists all regular production chains, along with the ratios of buildings, the construction and maintenance costs, and other relevant information. It is possible to calculate the perfect ratios of buildings within a chain, based on their production rates and knowing that to produce 1 ton of a product always 1 ton of every required resource is consumed. In result, goods and the buildings that produce them form whole production chains. Many products are made out of several less complex goods, which can also be created out of even less complex ones. Paste any url that contains app/, sub/, bundle/, or depot/ to be redirected to the relevant page. Paste a profile link (/id/ or /profiles/) to be redirected to calculator. The path you choose will define your world. Production of goods can be divided into a lot of production chains. Anno 1800 Lead the Industrial Revolution Welcome to the dawn of the Industrial Age. ![]()
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